The fourth and final stage is on the train with odd platforming.The third stage has you throwing plates at bad guys with strange hit detection.The second stage is a mediocre shooting gallery.The level is easier in the other versions of the game due to less speed present in these versions. James Rolfe (AVGN) said it was a "perfect example of a game that starts out way too hard" and that he "guess they were too lazy to design a longer game, so they just made it more difficult so it'd take longer to beat, that's all!", and in his Back to the Future ReRevisted AVGN video, it was the only part of the game he played before giving up and throwing the cartridge on the floor. This level is ridiculously hard due to the speed of the gameplay, making it impossible to react in time to obstacles or enemies, and there's so little room for error, that even in tool-assisted speedruns the player can just barely complete the level. The first level has you riding a horse while avoiding various obstacles and enemies.
AVGN) (three in the Master System version):
Despite being a "big step-up going over to a 16-bit console" as said by AVGN, the graphics on the title screen and the introduction cutscene are ugly and have crappy color palettes.NOTE: This page will focus on the Genesis version of Back to the Future III.